Tuesday, 24 January 2012

Priority Assets

Assets need to be finished by the 3rd of February, modelled, unwraped and textured. These are prioty 1 assets, all this means is that if these are done and put in the level then we will have a basic level that we can walk through. If anyone is having any problems jsut post up on facebook or on here and we'll help each other. If you are stuggling with texturing we can get together and do speed texturing exercises or sit down and work together giving each others tips. We want to make the level look as good as possible so if you do find you are having trouble then just ask for help. As team manager I will try help out everyone, if the asset is not up to scratch then I'll prob have to tell you but I'll try help you make it better. If you check on dropbox there is an asset guidling list, this is to help everyone know what they are modelling by giving a visual represenation of the object. It's not complete but at least there are pictures to tell you what assets are what. I am currently in the process of writing comments about each one but it just takes a little time, hope to have it finished for everyone soon, i'll keep you posted. Happy modelling guys :D

Scott Bennett
DoorHandle_M
DoorPush_M
DoorPlain_M
FireExitDoor_M
CorridorRubble_M
You have 1 x 512 x 512 DNS 24 bit,
               1 x 1024 x 1024 D/N/S 32 bit for all assets listed above

The 512 is for the rubble and the 1024 is for the four doors.

Rob Palmer
SupportPost_M
BuildingSupport_M
FumigationTent_M
SupportStand01_M
SupportStand02_M
CrossColumn_M
You have 1 x 512 x 512 D/N/S 32 bit,
                1 x 1024 x 1024 D/N/S 24 bit for all assets listed above

The 512 is for the fumigtion tent and the 1024 is for the rest.

Craig Mooney
MainTree_M
You have 1 x 512 x 512 D/N/S 32 bit,
              1 x 1024 x 1024 D/N/S 24 bit for all assets listed above

The 512 is for aplhaed branchy leaves and the 1024 is for the main body.

Lewis Thompson
WWMod01_M
WWMod02_M
WWMod03_M
BrokenWalkway_M
You have 1 x 512 x 512 D/N/S 32 bit,              
                1 x 1024 x 1024 D/N/S 32 bit for all assets listed above

The 512 is for the broken walkway and the 1024 is for the rest.

Samantha Wise
Ladder_M
Elevator_M
Cwalkway_M
CWalkwayBroke_M
You have 2 x 512 x 512 D/N/S 24bit for all assets listed above

One 512 is for the Cwalkways and the other is for the elevator and the ladder.

Stephen Taylor
Stairs_M
Railings_M
Coloumn_M
DiamondSupport_M

You have 1 x 1024 x 1024 D/N/S 24 bit for all the assets listed above

You cannot have an aplha... lol

Samuel Henry
WindowS_M
WindowC_M
WindowSC_M
WindowA_M
ArchDoor_M
SkylightWindow_M
WindowT_M
WindowTH_M

You have 1 x 1024 x 1024 D/S 32 bit for all the assets listed above

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