Wednesday, 8 February 2012
Idea for the connecting room
I was working on the BSP for our level and I was thinking about a way of making the connecting corner room more visually appealing. It's a generally boring area, so I wanted to add some drama into the area to make it more memorable.
Thoughts? Sort of a drafty dry room, with the quiet hum of the fan overhead. Almost like a breathing area, after trekking through the dark damp corridor. Perhaps a helmet or something sitting in the front of the vent, with some signs of struggle about. Maybe some shell casings, they're always fun.