Saturday, 17 March 2012

More Flickering stuff

So here is what i did to make the flickering lights affect a certain area on the texture map. using the emmives i just multiplied it into the flickering texture. pretty simple. Then you just create another copy of this for the light function and link the floor to the emisive. You can delete the things are being used. Remember not to change any of the settings because then the light wont work in the same time as the texture flicker. Remember to set it as a light function in the mutally excessive or whatever its called box and you are all set. Remember lights must be moveable for a light function to be added :)

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